AI Insights · Timothy · July 2022
Top 5 2D Realistic Games Performance in Middle East, Q2 2022
In Q2 2022, the top 5 2D realistic games on unified platforms in the Middle East saw varying trends in downloads, revenue, and active users. Detailed data from Sensor Tower reveals their performance.
In the second quarter of 2022, the top 5 2D realistic games on unified platforms in the Middle East exhibited diverse performance metrics in terms of downloads, revenue, and active users. Here's a closer look at the trends for each game.
انتقام السلاطين experienced fluctuations in weekly revenue, starting strong with approximately $413K at the end of March and reaching a low of around $221K by mid-June. The revenue picked up towards the end of June, closing the quarter at about $318K. Weekly downloads showed a significant decline from 8.4K at the end of March to a low of 1.8K in early June, with a slight recovery to 2.7K by the end of June. Active users saw a gradual decrease from 39.1K at the start of the quarter to 34.7K by the end of June, with some weekly variations.
Evony maintained a relatively stable revenue, with minor dips and peaks, starting at around $239K in late March and ending at approximately $247K in late June. Downloads peaked at 46.1K in early May before gradually declining to about 20.5K by the end of June. Active users saw a peak of 107.5K in early May, followed by a steady decline to around 62.7K by the end of the quarter.
Texas Hold'em Poker: Pokerist showed a consistent increase in weekly revenue, reaching a peak of approximately $261K in mid-June before settling at around $211K by the end of the month. Downloads fluctuated throughout the quarter, peaking at 3.9K in mid-June and ending at 1.5K in late June. Active users saw an increase from 10.7K in late March to a peak of 12.2K in mid-June, before declining to 9.6K by the end of the quarter.
تربيعة بلوت experienced high revenue variability, with a peak of $323K in early April and a low of $144K mid-April, finishing the quarter at around $201K. Downloads saw an upward trend, starting at 20.4K in late March and reaching 27.9K by the end of June. Active users remained relatively stable, fluctuating around the 350K mark throughout the quarter.
نداء الحرب 3 | حروب الأبطال had a declining trend in revenue, starting at around $201K in late March and dropping to about $100K by the end of June. Downloads followed a similar pattern, peaking at 9.4K in mid-April and dropping to 1K by the end of June. Active users saw a decrease from 14.4K in late March to 8.2K by the end of June.
These insights, sourced from Sensor Tower, highlight the varying performance trends of the top 5 2D realistic games in the Middle East during Q2 2022. For more detailed analysis and insights, visit Sensor Tower.